Crazy 8s

  1. Crazy Eights Addicting Games
  2. Crazy 8s Runaway Train
  3. Crazy 8s Incident

Run wild with this sketch brainstorming method perfect for generating tons of ideas—fast!

About the Crazy Eights Template

What is Crazy Eights?

Crazy 8s uses a standard deck. Each player is dealt a hand of 7 cards. The remaining cards form the draw pile. The top card of the draw pile is played face up. Players take turns to play a card onto the table - they must play a card which either matches the suit of the previous card or has the same value. The goal of Crazy Eights is to develop female athletes and give them the tools and drive, to develop into college athletes. My personal goal is for these young women to gain positive role models who have succeeded by working hard and battled through tough times. WHAT YOU LEARN FROM PLAYING CRAZY EIGHTS. Playing Crazy Eights can help improve decision-making and critical thinking skills. You’ll have to think and decide between a few options when playing your turn, especially when playing with action cards. Weighing the pros and cons of each move help your brain’s evaluation processes.

Crazy Eights is a quick and dirty sketch brainstorming exercise that challenges team members to sketch 8 ideas in 8 minutes. It keeps participants on their toes, forces quick thinking, and doesn’t allow time to weed out “bad ideas.” This is about quantity over quality and is a great way for your team to let loose and really push the boundaries of what’s possible.

Benefits of using this method

Crazy Eights is perfect for getting your own creative juices flowing during a brainstorm and drawing out ideas from colleagues. It’s short and fun—and most important, helps generate ideas. Not all of them will be great, but you can iterate, revise, and shape—as you and your teammates inspire each other.

When to use it

Crazy Eights is best used at the beginning stages of ideation. Keep the sessions small, just six to eight people. Whether you’re looking to redesign a website, the UX on a page, or even rebrand your company logo, it’s an effective way to kick-start the process.

How to use the Crazy Eights Template

Flexing your creative muscles has never been easier with Crazy Eights. Perfect for early stages of development, this ideation technique is a favorite for its fast-paced, time-boxed energy.

Step 1: Head to your Crazy Eights Template—since you’re working with distributed teams, we’ve generated a digital space with 8 clean boxes to make it simple.

Step 2: Use the Miro template. Using the 8 boxes in the Miro template, tell your team they have 8 minutes to sketch, draw, and ideate using the pen tool (or any other tool!) provided by Miro. This is not about perfection, but about output. Sketches can be as rough as you need!

Step 3: Make sure someone is keeping time. The timekeeper should update the team often so they can keep track and avoid wasting too much time on a single sketch.

Step 4: Repeat as many times as you want.

Step 5: Ask team members to present their top 3 ideas to the group. They should choose their 3 favorite ideas. Give them 6 more minutes to sketch out these ideas further. Then they can present them to the group.

Step 6: Vote! Using the voting tool provided by Miro, create a border around each board and dot vote.

Crazy Eights Template

Crazy Eights Addicting Games

Get started with this template right now. It’s free

Use template

Easy to use

Save time by using our pre-made Crazy Eights Template instead of creating your own from scratch. Get started by signing up for free to update it with your own information.

Built-in collaboration

Invite your team members to collaborate on your new Crazy Eights Template. Miro enables you to engage co-located and remote teams on a virtual whiteboard, without constraints.

Seamless sharing

Need to share your Crazy Eights Template with others? Miro has multiple exporting options, like saving to PDF

Related templates

Crazy 8's
In Crazy Eights, playing an 8 card will change the current suit of the game.
TypeShedding
Players2+
Skills requiredTactics and communication
Cards52 (Originally 28)
DeckFrench
PlayClockwise and counter-clockwise
Playing timeVarious
Random chanceMedium
Related games
Mau Mau, Uno

Crazy Eights is a shedding-typecard game for two to seven players. The object of the game is to be the first player to discard all of their cards. The game is similar to Switch and Mau Mau.[1]

Originally this was played primarily by children with the left over cards not used in Euchre. Now a standard 52-card deck is used when there are five or fewer players. When there are more than five players, two decks are shuffled together and all 104 cards are used.

Origins[edit]

The game first appeared as Eights in the 1930s,[1] and the name Crazy Eights dates to the 1940s, derived from the United States military designation for discharge of mentally unstable soldiers, Section 8.[2][3]

There are many variations of the basic game, under names including Craits, Last Card, Mau-Mau, Switch, and Black Jack. Bartok, Mao, Taki, and Uno add further elements to the game.

David Parlett describes Crazy Eights as 'not so much a game as a basic pattern of play on which a wide variety of changes can be rung,' noting that players can easily invent and explore new rules.[1]

Basic play[edit]

Five cards are dealt to each player (or seven in a two-player game).[4] The remaining cards of the deck are placed face down at the center of the table as the stock pile. The top card is then turned face up to start the game as the first card in the discard pile.

Players discard by matching rank or suit with the top card of the discard pile, starting with the player left of the dealer. They can also play any 8 at any time, which allows them to declare the suit that the next player is to play; that player must then follow the named suit or play another 8. If a player is unable to play, that player draws cards from the stock pile until a play can be made, or until the stock pile is exhausted. If the player cannot play when the stock pile is exhausted, that player must pass the turn to the player on the left. A player may draw from the stock pile at any time, even when holding one or more playable cards.[5]

As an example: Once 6♣ is played the next player:

  1. can play 6♦, 6♥ or 6♠
  2. can play any club
  3. can play any 8 (then must declare a suit)
  4. can draw from the stockpile and continue their turn

If the stock pile runs out, all played cards except for the top one are reshuffled to form a new stock.[4]

The game ends as soon as one player has emptied their hand. That player collects a payment from each opponent equal to the point score of the cards remaining in that opponent's hand. 8s score 50, court cards 10 and all other cards face value. If the players run out of cards in the deck, the player with the lowest point score in their hand scores the difference between that hand and each opponent's hand.[1]

The game can end with a special card, this includes two, queen or eight(wild) card.

The winner of the game is the first player to reach a specific number of points. For two players it is 100 points, three players 150, four 200, five 250, six 300 and for seven players 350.

Variations[edit]

Train

Card game historian John McLeod describes Crazy Eights as 'one of the easiest games to modify by adding variations',[4] and many variant rules exist. Common rules applied to cards include:

Crazy 8s Runaway Train

Crazy 8s train
Queens skip
Playing a Queen causes the next player to miss their turn.[4]
Aces reverse direction
Playing an Ace reverses the direction of play.[4]
Draw 2
Playing a two forces the next player to draw two cards, unless they can play another two. Multiple twos 'stack'; if a two is played in response to a two, the next player must draw four.[4]

A popular variant of the game in the United States is Crazy Eights Countdown, where players start with a score of 8. A player's score determines how many cards they are dealt at the start of each round, and which rank of card is wild for them. (So initially, all players are dealt eight cards and 8s are wild for everyone; after one round, one player will be dealt seven cards and 7s will be wild for them, but 8s will be wild for everyone else.) The first player to reduce their score to zero wins the game.[4]

See also[edit]

Crazy 8s Incident

References[edit]

  1. ^ abcdParlett, David (1996). Oxford Dictionary of Card Games. Oxford University Press. p. 291. ISBN0-19-869173-4.
  2. ^Rauf, Don (2013). Simple rules for card games : instructions and strategy for twenty card games (1st ed.). New York: Potter Style. p. 25. ISBN978-0-7704-3385-7.
  3. ^Rome, Ben H.; Hussey, Chris (2013). Games' most wanted : the top 10 book of players, pawns, and power-ups (1st ed.). University of Nebraska Press. ISBN978-1-59797-723-4.
  4. ^ abcdefg'Crazy Eights - Card Game Rules'. www.pagat.com.
  5. ^'How to Play Crazy Eights,' Bicycle, 2020, https://bicyclecards.com/how-to-play/crazy-eights/#:~:text=If%20unable%20to%20play%2C%20cards,exhausted%2C%20the%20player%20must%20pass.&text=That%20is%2C%20an%20eight%20may,(but%20never%20a%20number).
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Crazy_Eights&oldid=1001274832'